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AI Lab

ARS ELECTRONICA ARCHIVE – AI LAB

The European ARTificial Intelligence Lab (AI Lab) is a follow-up project to the European Digital Art and Science Network, a creative collaboration between scientific institutions, Ars Electronica and cultural partners throughout Europe that unites science and digital art. The European ARTificial Intelligence Lab follows on from this and addresses visions, expectations and fears that we associate with artificial intelligence. The consortium consists of 13 cultural institutions from Europe with Ars Electronica as coordinator. This online archive provides an overview of all activities carried out during the project's lifetime from 2018 to 2021. It also provides information about the network itself, the residency artists and juries, and the project partners involved. The AI Lab is co-funded by the EU program "Creative Europe (2014-2020)" and by the Federal Ministry of Arts, Culture, Civil Service and Sport.

Exhibitions/Journeys 2020

Deep Steward by Theun Karelse (NI) and Ian Ingram (US)

Title: Deep Steward by Theun Karelse (NI) and Ian Ingram (US) | 1920 * 1080px | 21m 57s | 1.1 GB | Credits: Theun Karelse (NI), Ian Ingram (US) | AEC
    • DESCRIPTION
    • CREDITS
    • TEXT
    AI Lab Journey
    Deep Steward by Theun Karelse (NI), Ian Ingram (US)

    comissioned for the Ars Electronica Online Festival 2020.
    published and streamed during the Festival:
    Thu Sep 10, 2020, 3:30 am – 3:55 am (UTC +2)
    Fri Sep 11, 2020, 3:30 pm – 3:55 pm (UTC +2)
    Sat Sep 12, 2020, 7:00 am – 7:30 am (UTC +2)
    Ars Electronica Gardens Channel + Ars Electronica Selection Channel
    afterwards accessible via the Festival Website
    Links
    https://ars.electronica.art/keplersgardens/en/deep-steward/

    Start:
    Sep 09, 2020
    End:
    Sep 13, 2020

    Info:
    Ars Electronica Journeys is an entirely new format which evolved in the midst of rethinking the festival. Artists, researchers and creative producers were invited to prepare video journeys, providing interactive guided tours without the audience’s physical presence. Beyond that, the journey guides can really invite the viewers into their “world” by not just offering exclusive insight into their fields of expertise and artistic practices, but sharing surroundings relevant to their work – be it their labs, inspiring public places, or their favorite walking routes to mull over ideas. All of the journeys are realized in different frameworks. The European Artificial Intelligence Lab journeys put a spotlight on cutting-edge topics and developments in the realm of artificial intelligence.
    Cross reference
    Ars Electronica, Theun Karelse (NI), Ian Ingram (US)

    Credits: These video commissions are co-funded by the Creative Europe Programme of the European Union in the framework of the European ARTificial Intelligence Lab.
    Description
    Ian Ingram and Theun Karelse are taking you along on a fieldtrip in parallel locations. Theun in the Netherlands, Ian in California. Theun will explore the relevance of fieldwork programs (such as Random Forests) and in-situ prototyping to artistic practice and Ian shows what constitutes a field experiment, in a virtual safari to some habitats that serve as “training forests” for machines such as DeepSteward. Some additional footage may be featured from earlier fieldwork sessions to give a broader impression of the experiments and methodology.
    Biographies
    Theun Karelse (Nl) studied fine arts at the Sandberg Institute in Amsterdam before joining FoAM, a transdisciplinary laboratory at the interstices of art, science, nature and everyday life. His interests and experimental practice explore edges between art, environment, technology and archaeology. Lately he has been creating research programs that consist of fieldwork and prototyping as means of critical reflection.

    Ian Ingram (US) is a Los Angeles-based artist who is interested in the human-made body’s future as a willful entity and the nature of communication. He builds robotic objects that borrow facets from animal form and behavior, from the shapes and movements of machines, and from our stories about animals. The resulting works–often intended to cohabitate and interact with the animals in their own places–explore our relationship with non-human animals, behavior and object performance as artistic media, and the interface between the built and the grown.
    Project Credits / Acknowledgements
    These video commissions are co-funded by the Creative Europe Programme of the European Union in the framework of the European ARTificial Intelligence Lab.
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