Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
The Messenger
Paul DeMarinis
The Messenger is an Internet driven installation based on early proposals for the electrical telegraph, in particular those made by the Catalan scientist Francesc Salvá. It examines the metaphors encoded within technology, especially lost or orphaned technologies and tries to trace their origins, speculating on the way that mechanisms are the repositories of larger unspoken conceptions and dreams. It takes the telegraph as a point of departure from which to examine the relationship between electricity and democracy, and how electrical telecommunication technologies have participated in our solidarity and in our isolation, in our equality and our oppression, in the richness of our experience and the uncertainty of our lives. Email messages sent from around the world are received by a computer and spelled out, one letter at a time over three fanciful telegraph receivers: a circular array of 26 talking chamber pots speaks out the letters in 26 different voices. Men, women, schoolchildren and aged pensioners are jarred into vocalization when their individual letter is activated. The watery resonance of the metal bowls creates a unique reverb for each voice, disconnecting it from the other voices and from the acoustic space of the gallery.
Another receiver is made up of a chorus line of 26 little dancing skeletons. Each wears a tiny poncho emblazoned with a letter of the alphabet. When each letter of a message is activated, the skeleton jumps, producing a dense macabre as the email messages roll off the Internet.
The third telegraphic receiver is a line of 26 antique glass jars, each filled with an electrolyte and holding a pair of metal electrodes, one of them shaped like a letter of the alphabet. The electrical currents cause the electrodes to change from shiny metallic to black alternately and to produce hydrogen bubbles. Nowhere does the system possess any memory or understanding of the messages displayed. Unless the signals are observed, written down and interpreted, the installation is the final meaningless terminus for messages that have traveled around the world and died, referring to the lost or meaningless message that has become so frequent an experience in our daily life.
Another receiver is made up of a chorus line of 26 little dancing skeletons. Each wears a tiny poncho emblazoned with a letter of the alphabet. When each letter of a message is activated, the skeleton jumps, producing a dense macabre as the email messages roll off the Internet.
The third telegraphic receiver is a line of 26 antique glass jars, each filled with an electrolyte and holding a pair of metal electrodes, one of them shaped like a letter of the alphabet. The electrical currents cause the electrodes to change from shiny metallic to black alternately and to produce hydrogen bubbles. Nowhere does the system possess any memory or understanding of the messages displayed. Unless the signals are observed, written down and interpreted, the installation is the final meaningless terminus for messages that have traveled around the world and died, referring to the lost or meaningless message that has become so frequent an experience in our daily life.
Paul DeMarinis (US) has been working as an electronic media artist since 1971 and has created numerous performance works, sound and computer installations and interactive electronic inventions. He has performed internationally, and created music for Merce Cunningham Dance Co.. He has been an Artist-in-Residence at The Exploratorium and at Xerox PARC and has received major awards and fellowships in both Visual Arts and Music. Public artworks include large-scale interactive installations at Park Tower Hall in Tokyo, at the 1996 Olympics in Atlanta and Expo 1998 in Lisbon and an interactive audio environment at the Ft. Lauderdale International Airport in 2003.