Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
levelHead
Julian Oliver
“levelHead” is a spatial memory game using a hand-held solid-plastic cube as its only interface. On-screen it appears that each side of the cube contains a little room, each of which is logically connected by doors.
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory.
There are three cubes (levels) in total, each of which are connected by a single door. Players aim to move the character from room to room, cube to cube, in an attempt to find the final exit door from all three cubes. If this door is found, the character will appear to leave the cube, walk across the table surface and vanish. The game then begins again.
Someone once said that “levelHead” may have something to do with a story by Borges.
Links: http://julianoliver.com/levelhead
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory.
There are three cubes (levels) in total, each of which are connected by a single door. Players aim to move the character from room to room, cube to cube, in an attempt to find the final exit door from all three cubes. If this door is found, the character will appear to leave the cube, walk across the table surface and vanish. The game then begins again.
Someone once said that “levelHead” may have something to do with a story by Borges.
Links: http://julianoliver.com/levelhead
Developed with Support from Medialab Prado
Julian Oliver (NZ/ES) is a free-software developer, educator and writer based in Madrid, Spain. He has presented papers and artworks at many international electronic-art events, museums and conferences since beginning his career in 1996. He has been commissioned by several museums and galleries in the creation of electronic artwork. In 1998 he established the artistic game-development collective Select Parks, http://julianoliver.com