Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Moving Mario
Yan Kit Keith Lam
Over the years, the development of video games has been trying its best to produce a virtual-reality experience getting ever closer to reality. By changing the interface, from Atari’s joystick to the analog vibration of the PS2 joystick, then a gun-shaped controller for a shooting game and Dance Mania’s floor controller for the Wii wiimote, video-game design is creating a more and more “physical experience” for the players. Players can now actually smash and swing to play the game, but we are still playing the games in a 2D virtual environment: manipulating the character in an unlimited virtual space in a fixed, static, limited real world.
“Moving Mario” is definitely not reproducing Super Mario Bros in another way. By grabbing a partial concept and some of the key elements behind the TV game development, “Moving Mario” is trying to challenge some of the traditional game elements. Throughout the gaming process, players can rethink the relationship between the player and the game.
Links: http://www.the-demos.com/?page_id=192
“Moving Mario” is definitely not reproducing Super Mario Bros in another way. By grabbing a partial concept and some of the key elements behind the TV game development, “Moving Mario” is trying to challenge some of the traditional game elements. Throughout the gaming process, players can rethink the relationship between the player and the game.
Links: http://www.the-demos.com/?page_id=192
Keith Lam (artist, concept, electronics); Joseph Chan (mechanical design, electronics); Joel Kwong (curator); Special thanks to Mr. Yim Chun Pang, founder of Blue Tongue Entertainment, for giving reference the concept of TV game development, game history and the process of game design. Supported by: Microwave International New Media Arts Festival 2007, City University of Hong Kong and DI Inc.
Yan Kit Keith Lam (a.k.a. the Demos, CN) is an intermedia player and a new-media artist. He is currently an instructor at the School of Creative Media. He is also the Technical Director of Microwave International New Media Arts Festival and venue consultant of ACM Siggraph First Asia Show. He has taken part in numerous festivals, for example, Microwave International New Media Arts Festival, Wikimania 2007, Eslite Digital Calligraphy Exhibition and the Hong Kong Arts Biennale, etc. In addition, he is an electronic musician interested in combining music with new media. Lam is active in the new-media arts education and one of the founders of GuLLDY, a new-media arts group, and of init-Lab, a laboratory established to produce and develop works of interactive environment.