Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Double-Taker (Snout)
Lawrence Hayhurst,
Steven Benders,
Fannie White,
Golan Levin
The interactive installation “Double-Taker (Snout)” deals in a whimsical manner with the themes of trans-species eye contact, gestural choreography, subjecthood and autonomous surveillance.
The project consists of an eight-foot-long (2.5m) industrial robot arm, costumed to resemble an enormous inchworm or elephant’s trunk, which responds in unexpected ways to the presence and movements of people in its vicinity.
Sited on a low roof above a museum entrance and governed by a real-time machine-vision algorithm, “Double-Taker (Snout)” orients a supersized googly-eye towards passers-by, tracking their bodies and suggesting an intelligent awareness of their activities.
The goal of this kinetic system is to perform convincing “double-takes” at its visitors, in which the sculpture appears to be continually surprised by the presence of its own viewers—communicating, without words, that there is something uniquely surprising about each of us.
Links: http://www.flong.com/projects/snout/
The project consists of an eight-foot-long (2.5m) industrial robot arm, costumed to resemble an enormous inchworm or elephant’s trunk, which responds in unexpected ways to the presence and movements of people in its vicinity.
Sited on a low roof above a museum entrance and governed by a real-time machine-vision algorithm, “Double-Taker (Snout)” orients a supersized googly-eye towards passers-by, tracking their bodies and suggesting an intelligent awareness of their activities.
The goal of this kinetic system is to perform convincing “double-takes” at its visitors, in which the sculpture appears to be continually surprised by the presence of its own viewers—communicating, without words, that there is something uniquely surprising about each of us.
Links: http://www.flong.com/projects/snout/
"Double-Taker (Snout)" was commissioned by Robot250, an initiative of the Carnegie Mellon University Robotics Institute. The project was enabled through critical support from the CMU Collaborative Machining Center, the Pittsburgh Center for the Arts (PCA), George Moving & Storage Inc. and the ABB Mechatronics and Robotic Automation Research Group. Additional support for this project came from the Creative Capital Foundation, from the Berkman Faculty Development Fund at Carnegie Mellon University and from the Pennsylvania Council on the Arts.
Golan Levin (US) develops artifacts and events that explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity and of nonverbal communications protocols in cybernetic systems. Levin is currently Director of the Studio for Creative Inquiry and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University, where he also holds courtesy appointments in the School of Computer Science and the School of Design.