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The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica. 

Interactive Art Anerkennung - Honorary Mention 2010

Flower

Jenova Chen
“Flower” expands thatgamecompany’s tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In “Flower”, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary “character”. The player will journey through a beautifully vivid and changing landscape in this interactive experience.
The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. As in the real world, everything you pick up causes the environment to change. And hopefully, by the end of the journey, you change a little as well.
The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple motion controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he or she moves at their own pace within the environment, causing the on-screen world to change. “Flower’s” gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player’s progress.

Links: http://www.thatgamecompany.com/games/Flower
Developed by thatgamecompany, LLC. Published by Sony Computer Entertainment, Inc. http://www.thatgamecompany.com
thatgamecompany (US) was founded in the spring of 2006 by Jenova Chen (Creative Director) and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award-winning student game, “Cloud”, and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects. The goal at TGC is to make video games that communicate different emotional experiences the current video game market does not offer.