Prix

The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica. 

Computeranimation Anerkennung - Honorary Mention 1987

Calculated Movements

Larry Cuba
Statement

Each of my films has been made on a different system using a different programming language. A programming language gives you the power to express some ideas, while limiting your ability to express others. I've hit those limits with every language I've used. Most languages designed for art were created by computer scientists, and they reflect their designers' assumptions about what an artist will want. Usually, they involve tactile interaction with the computer - dials, "joy sticks", light pens -which might be more comfortable for a traditional artist to use. These languages are of little use to me, because my work involves the exploration of mathematical and theoretical ideas. I have to develop a language of my own in which to express those ideas -I'm looking for the ultimate computer language, which is a bit like looking for the Holy Grail.


Calculated Movements

A choreographed sequence of graphic events constructed from simple elements combined in a hierarchical structure. The simplest element is a linear figure, like a ribbon, that appears, flies through space and then disappears. The next level in the hierarchy is an animating geometric form composed of multiple copies of a "ribbon" figure shifted in time and space. At this level the copies are spread out into 2-D pattern or shifted out of phase for a follow-the-lead er type effect, or a combination of the two. The highest level is the sequential arrangement of these graphic events into a "score" that defines the composition from beginning to end. Produced on the Datamax UV-1 with the ZGrass graphics language.
Born in America, studied animation at the California Institute of the Arts and realized his first computer film "First Fig" as early as 1974. In 1975 he cooperated with the computer movie pioneer, John Whitney sen., in the programming of "Arabesque': Cuba's independent computer movie works "Two Space" and "3/78" were shown at various international festivals and in museums. He ranks among the most important computer artists worklng today in the tradition of abstract animation, an art form that focuses exclusively on visual experience and is closer related to painting and music than to drama or photography.

For Prix Ars Electronica '87 Larry Cuba entered the computer animation "Calculated Movements", 6'00"; Santa Cruz/California 1985. This work has been shown at the Museum of Modern Arts In New York, at the Hiroshima Animation Festival and at SIGGRAPH Computer Art Show. "Calculated Movements" was realized on a Datamay UV-1 computer using ZGRASS graphics programmlng language.