Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Ecology II: Float II
Yoichiro Kawaguchi
Statement
If I must make a sharp distinction between computer graphic art and other art, I would have to say that art heretofore has tended to give priority to sensitivity and to be influenced somehow by fashion. While sketches and other time-honored art forms begin and end by depicting the epidermis of the phenomena, in computer graphics the eyes are directed at mechanisms and principles. Through the combination and construction of such logical sequences, phenomena are made to re-emerge.
When wonders of nature - dazzling metamorphoses of living creatures and the beauty of it all - astound us, we are often captured by mysterious inner functions, mechanisms and principles, as well as what we can see. My series of work is to recreate living things and/or nature by quasi-reconstruction of the laws of the natural world, approaching the
observed values as closely as possible. This is to purpose the reasons why materialistic shapes and colors exist in this transcendent sphere, yet the enlargement of these realms of existence will certainly mean the creation of images outside the framework of earth and mankind.
When one's intuition and nature 's scientific order work together, an image will begin to breathe as an art which is totally free, charged with strong drive and mysterious power, yet holding distinctive traces of scientific harmony and order of nature.
Technical Background
The work was realized on the Multi-Microcomputersystem Links-1, developed by a research group of Osaka University, using in-house Software and Links Software.
If I must make a sharp distinction between computer graphic art and other art, I would have to say that art heretofore has tended to give priority to sensitivity and to be influenced somehow by fashion. While sketches and other time-honored art forms begin and end by depicting the epidermis of the phenomena, in computer graphics the eyes are directed at mechanisms and principles. Through the combination and construction of such logical sequences, phenomena are made to re-emerge.
When wonders of nature - dazzling metamorphoses of living creatures and the beauty of it all - astound us, we are often captured by mysterious inner functions, mechanisms and principles, as well as what we can see. My series of work is to recreate living things and/or nature by quasi-reconstruction of the laws of the natural world, approaching the
observed values as closely as possible. This is to purpose the reasons why materialistic shapes and colors exist in this transcendent sphere, yet the enlargement of these realms of existence will certainly mean the creation of images outside the framework of earth and mankind.
When one's intuition and nature 's scientific order work together, an image will begin to breathe as an art which is totally free, charged with strong drive and mysterious power, yet holding distinctive traces of scientific harmony and order of nature.
Technical Background
The work was realized on the Multi-Microcomputersystem Links-1, developed by a research group of Osaka University, using in-house Software and Links Software.
Born 1952 on the Japanese Island of Tanegashima. Banks among the internationally renowned Computer artists from Japan. 1976 graduation from Kyushu Institute of Design, main subjects film production and Computer graphics. At present Yoichiro Kawaguchi is associate Professor at Nippon Electronics College's Art and Science Laboratory. Between 1976 and 1979 he investigated th reedimensional surface design and consequently developed the "growth model" for morphogenetic studies. His main interest is devoted to the interaction of science and the arts and the development of new artistic methods and techniques in Computer graphics based upon morphological and ecological laws of Nature. Apart from this theoretical background, his Computer animations reflect his interest for the submarine world.
Yoichiro Kawaguchi submitted to Prix Ars Electronica's jury the latest sequence in his "Ecology" series, entitled "Ecology II: Float II", 5'00", Tokyo 1987.
The artist ab out this Computer animation: "Primitive lives float in the paleozoic sea - or is it a scene from the future, after the destruction of human beings? This is a prelude to an era of Morpholism."
Yoichiro Kawaguchi submitted to Prix Ars Electronica's jury the latest sequence in his "Ecology" series, entitled "Ecology II: Float II", 5'00", Tokyo 1987.
The artist ab out this Computer animation: "Primitive lives float in the paleozoic sea - or is it a scene from the future, after the destruction of human beings? This is a prelude to an era of Morpholism."