Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Crash Series #3
David Sherwin
I've been working on a concept using 3D models to interact in three dimensional space. The models are first created in an abstract form then assembled in certain juxtapositions to each other. When I'm satisfied with what I see, I do a render. The levels of complexity vary depending on how many layers I create. Sometimes I compose a whole scene that then becomes the background for another whole scene and so on and on. Texture maps are constantly created and changed. When I'm satisfied with the final rendered version I then go into my image processing software and 'fine tune' the composition. This process can also create many more layers of complexity, or in some cases clarify the composition.
With the 'Crash' series I was trying both to create the tension of forms pushing into and through each other and show how the dynamics of color is effected by these forces. This series is just one of many that I'm exploring in dealing with this problem. Some of these concepts will be expressed in animation as well as still images. (David Sherwin)
Technical Background
HW: 486 AT
SW: Lumena Paint, Aim 3D, High "RES" QFX
With the 'Crash' series I was trying both to create the tension of forms pushing into and through each other and show how the dynamics of color is effected by these forces. This series is just one of many that I'm exploring in dealing with this problem. Some of these concepts will be expressed in animation as well as still images. (David Sherwin)
Technical Background
HW: 486 AT
SW: Lumena Paint, Aim 3D, High "RES" QFX
David Sherwin (USA), born 1942, studied drawing, painting, and sculpture form 1962-1968 at the School o f the Art Institute o f Chicago, Illinois. I have been doing Computer graphics since 1987. I have started my own Company, Rockette Works, in 1991.