Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Mutation Raytraced on the Plane of Infinity
William Latham
I describe my work as 'Computer Art' and not 'Computer Graphics' and I feel that it is important to make this distinction before I start describing my work. In general terms I view myself as an artist who is using the computer to make art by exploring evolutionary ideas.
The works I produce include animations, video installations, stereo viewers, Cibachrome and live installations where I evolve computer sculptures in the gallery combined with large scale video projection. All my work is concerned with concept of evolution and metamorphosis of form. The work stems from a belief that sculpture does not have to be physical but can be virtually 3D in computer space, secondly that sculpture should be continually in a fluid state of change, as shown in my animated films, where sculptures continuously metamorphose or breed. The artistic process is in two parts, firstly as 'creator', I create the rules of a virtual sculpture garden, creating light, rules of birth, artificial life rules and so on. The second phase is to be like a gardener and work within the sculpture garden constrained by the creation rules. (William Latham)
Technical Background
HW: IBM 3090, IBM 6090 Display
SW: ESME, Winsom
The works I produce include animations, video installations, stereo viewers, Cibachrome and live installations where I evolve computer sculptures in the gallery combined with large scale video projection. All my work is concerned with concept of evolution and metamorphosis of form. The work stems from a belief that sculpture does not have to be physical but can be virtually 3D in computer space, secondly that sculpture should be continually in a fluid state of change, as shown in my animated films, where sculptures continuously metamorphose or breed. The artistic process is in two parts, firstly as 'creator', I create the rules of a virtual sculpture garden, creating light, rules of birth, artificial life rules and so on. The second phase is to be like a gardener and work within the sculpture garden constrained by the creation rules. (William Latham)
Technical Background
HW: IBM 3090, IBM 6090 Display
SW: ESME, Winsom
William Latham (GB), born 1961, has been trained as a printmaker, sculptor and ammator and received a B.A. in Fine Arts (Oxford University) in 1983 and a M.A. in printmaking (The Royal College o f Art) in 1985. Since 1987 he has been Research Fellow at IBM UK Scientific Centre in Winchester. Numerous exhibitions; First Prize in Animation Research at Imagina ’90, First Prize in Art Animation at The International Computer Film Festival, Montreal 1990.