Prix
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Pseudo-Rekursiv 2
Mogens Jacobsen
In the past two years I've done a lot of 3D works based on ideas from the fractal heritage. The images are not fractal images, but my working-method emulates concepts from fractals.
I start with some basic Euclidean geometrical model. I apply some sort of distortion to this object, skewing, bending or a combination of rotation and non-proportional scaling. The model becomes complex organic, loses any similarity to the simple geometric start-object. Normally I use previous versions of the image as texture-mappings, bump-mappings and transparency-mappings - the surface-properties of the object are based on simpler images of the same object, a sort of surf ace self-similarity. The work was done on an 80386/387 Personal Computer. The modelling- and rendering-software was Autodesk 3D Studio version 1.1- a commercial software package, directly off the shelf.
Technical Background
HW: PC 368
SW: Autodesk 3D Studio
I start with some basic Euclidean geometrical model. I apply some sort of distortion to this object, skewing, bending or a combination of rotation and non-proportional scaling. The model becomes complex organic, loses any similarity to the simple geometric start-object. Normally I use previous versions of the image as texture-mappings, bump-mappings and transparency-mappings - the surface-properties of the object are based on simpler images of the same object, a sort of surf ace self-similarity. The work was done on an 80386/387 Personal Computer. The modelling- and rendering-software was Autodesk 3D Studio version 1.1- a commercial software package, directly off the shelf.
Technical Background
HW: PC 368
SW: Autodesk 3D Studio
Mogens Jacobsen (DK), born 1959, is a freelance Journalist for technical magazines and works at the Advanced Computer Research Institute in Lyon, among other places. Studied mathematics in Aarhus and Film in Copenhagen. He was involved in an experimental orchestra, in the founding of the “Basedofv” record label for experimental vocal music, and bas participated in international Computer art festivals (e.g.: SIGGRAPH ’90 and ’92).