Prix

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Computergraphik Anerkennung - Honorary Mention 1994

red heart yellow bile

Stewart Mc Sherry
I am involved with creating imagery consisting of abstract three-dimensional structures usually with varying translucency — in appearance seeming to be related to glass sculpture. Silica→ Silicon→ Silica, an interesting cycle.
I use fairly advanced techniques in an attempt to achieve a sort of photo-realistic abstraction, that is, 'computer abstract realism', a state whereby an abstract, and physically nonexistent, computer image appears real. It is towards this goal that I strive, for I find this the most fertile target, the gulf between abstraction and realism that computers seem destined to increasingly shorten.
My work is related to sculpture, in that I interactively model the forms I am trying to visualize, and apply procedural shaders to modify and manipulate these. I prefer this approach to 'pure' programming, as for me, at least, it allows more control over form.


Technical Background

HW: SGI Indigo R4000
SW: Alias
Stewart McSherry (USA), horn 1961, has been helping organize the current Computer graphic labs in the UCLA Design Department and at Art Center College of Design. He served as consultant, lab manager and instructor at UCLA 86-87 and manager o f the graphics lab at ACCD 87-88. Currently he studies at the Silicon Graphics Corporate Center. Exhibitions: Prix Ars Electronica 92 (Distinction), Osaka CG 1993 (Ist place), Golden Platter 94, Japan CG Grand Prix (1st place).