Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Space Invaders Act 1732
Andrew Deck
The defining characteristic of AnDYLanD is the development of a web-based aesthetic which depends at least partly upon intangibles, such as visitor contributions, for its content. In addition to Space Invaders Act 7732, the site features several other interfaces art projects written in Java. The most significant is dubbed the "Blackboard", a multi-user drawing space, that features a variety of odd tools, a chat feature, and ways to view both currently progressing drawings as animations and previously archived images. Yet another project, "1000 Points of Light", is an attempt to create animation wherein each frame is created by a person on the Internet.The rules and oddities surrounding the drawings are left for you to discover.
What remains on the site are a variety of links, images and essays of varying quality, themes and age.
Links: http://www.oceanofk.org/andyland/
What remains on the site are a variety of links, images and essays of varying quality, themes and age.
Links: http://www.oceanofk.org/andyland/
Andy C. Deck (US) lives in New York. Raised in the Suburbs of Michigan, credentialed in NYC and Paris. Captivated and sustained by myths of progress, working from within the bountiful hardware garbage of urban USA, staring expectantly back at the customer's gaze. Drawing upon technology, among people, in time, over networks. Bending soft idioms, experimenting with drawing in a space that approaches the public. Reproaching meaning-starved publicity, the corporation, and the will to deny what one knows. Uncovering accidental freedoms and programmatic constraints. Keeping time with one image that evolves and begins to make itself without me.