Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Ultima Forsan
William Le Henanff
This project was my graduation project for my Master of Arts at the National Center of Comics and Image. Over the course of five months,m y work consisted of doing the scriptwriting, story-board and production. The original music is by David Georgelin, student at the Louis Lumière cinema school, Paris.
The story takes place during the Second World War, in 1942, above the town of Lorient. The encounter is between a pilot of the Royal Air Force and the captain of a submarine. During the night a submarine comes back home after a long journey. A group of Lancasters must destroy this submarine base of the underground bunkers of Keroman.
I wanted to show these two army corps, more exposed during the Second World War, each one with its toy, as in the dreams of child.
The greatest difficulties were the creation of the different environments (air/sea) and representing the atmosphere of a bombardment (inside the airplane).
I worked a lot with lighting and used the sun of an environment shader to do explosions.
(Ultima Forsan translates as “may be the last ... hour”)
The story takes place during the Second World War, in 1942, above the town of Lorient. The encounter is between a pilot of the Royal Air Force and the captain of a submarine. During the night a submarine comes back home after a long journey. A group of Lancasters must destroy this submarine base of the underground bunkers of Keroman.
I wanted to show these two army corps, more exposed during the Second World War, each one with its toy, as in the dreams of child.
The greatest difficulties were the creation of the different environments (air/sea) and representing the atmosphere of a bombardment (inside the airplane).
I worked a lot with lighting and used the sun of an environment shader to do explosions.
(Ultima Forsan translates as “may be the last ... hour”)
William Le Henanff (FR) attended the DUT-Infocom for computer graphics in Lannion, worked for various companies as communications engineer, cutter and editor for short films and television magazines and as a computer graphics artist; in his function he was involved in several film productions.