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Interactive Art Auszeichnung - Award of Distinction 2000

Audiovisual Environment Suite

Golan Levin
Audiovisual Environment Suite - Art with interactivity or Interactivity as art. Without pandering to the neophyte with preset automatic art generators, it simplifies what was previously an impossibly complex map of controls allowing the user to interact directly with the visuals and sounds that interest him.

The Audiovisual Environment Suite is a collection of five interactive artworks which allow people to create and perform dynamic animation and sound in ways which are direct, engaging, gestural and communicative.
While the computer is an excellent starting point for abstract visual experimentation, sound is often overlooked as an expressive element beyond music and literally recorded sounds. In this work I have attempted to bond visual and aural abstractions that exhibit a unique property of unification in expressive voice. This work is important as it represents a vision for creative activity on the computer, in which uniquely ephemeral dynamic media blossom from the expressive “voice” of a human user.
As artworks, the pieces of the Audiovisual Environment Suite extend an established twentieth century tradition, originated by such pioneers as Marcel Duchamp, Sol Le Witt, and Myron Krueger, in which artworks are themselves generative systems for other media; in Marshall McLuhan’s terms, such systems are characterized by an “outer medium” (in this case, gestural performance and interaction) whose forms make possible the articulation of yet other expressions in an “inner medium” (for this work, synthetic sound and image). Distinguishing such meta-artworks from the kinds of artifacts we conventionally call “tools” or “instruments” is largely a question of semantics and context; my intent in creating the software sytems in the Audiovisual Environment Suite was as a set of vehicles through which I could explore and present a strictly personal audiovisual vocabulary, and suggest provocative new possibilities for human-machine interaction.
Two goals have motivated my design choices in these interactive artworks. The first is that the interfaces of such systems be instantly knowable, but also infinitely expressible. Rarely are software systems both easy to learn, and extremely powerful, for to be so demands that their rules of operation be simple, yet afford a boundless space of possible outcomes. This is difficult, and nearly contradictory. Nevertheless, there exist real-world exemplars of such systems, such as the piano and the pencil: although any four-year-old can discover their basic principles of operation, an adult can just as well spend fifty years practicing at them, and still feel like there remains more that can be expressed through them, and more mastery that can be achieved in performing with them. Such systems, moreover, have the extraordinary property that an individual may eventually, through their use, discover or reveal a unique and personal voice in that medium.
A second goal driving the design of these systems has been the exploration of new metaphors relating sound and image, that can permit a visual performance system, and not merely a playback machine for canned samples and graphics. The infinite plasticity of a synthetic canvas demands that any sonic counterpart to it be equally malleable and infinite in its possibilities: the Audiovisual Environment Suite represents my answer to this challenge.

Golan Levin (USA) is a researcher in the aesthetics and computation group at the MIT Media Laboratory. Golan received a Bachelor of Science degree in art and design from MIT and worked as a research scientist and interaction designer at interval research corporation, Palo Alto. Golan has exhibited interactive artworks at several venues. Including the SIGGRAPH 1996 Art Show, ISEA 97, the San Jose Tech Museum of Innovation, the American Museum of Moving Image and Ars Electronica 97.