Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Banja
Team cHmAn
"Banja" by the French group Team cHmAn is a pioneering online game that exploits and impels the possibilities of ingenious Flash programming in a fresh and previously unattained way.
On the boundary line between a server and an online game, "Banja" proposes a complete world of entertainment contents.
In a screenplay-type adventure game that takes place in a programmed manner in monthly episodes, the user's actions can lead to access to games, animation sequences, media and communal tools.
Varied events continually pop up in the quiet life of Itland, inviting players to live new experiences, discover new areas, meet new characters, and access new contents.
This vast solo adventure, simultaneously played by the whole community of players, calls upon them to cooperate through a forum, to exchange ideas in chats, and solve some games together to make the general common quest evolve.
Presentation of "Banja" on line
A genuine entertainment platform, "Banja" on the web is the first connected universal solution integrating:
- an adventure game with an optimistic spirit in screenplay style distributed in monthly episodes,
- arcade games with online scoring,
- personalisation functions,
- communal areas: chat rooms, forums, messenger service,
- an administrable media area for the distribution of music, contests, the editorial follow-up of texts and advertising insertions.
With colour graphics, engaging characters, electronic music, technological ergonomics, "Banja"'s world is intended for a large public of connected young adults, while remaining accessible to the youngsters. The community born around "Banja" appreciates and shares the same moral values: humour, good nature, frankness, mutual aid, and a whole art of living that one can quietly savour in Itland.
Links: http://www.banja.com
On the boundary line between a server and an online game, "Banja" proposes a complete world of entertainment contents.
In a screenplay-type adventure game that takes place in a programmed manner in monthly episodes, the user's actions can lead to access to games, animation sequences, media and communal tools.
Varied events continually pop up in the quiet life of Itland, inviting players to live new experiences, discover new areas, meet new characters, and access new contents.
This vast solo adventure, simultaneously played by the whole community of players, calls upon them to cooperate through a forum, to exchange ideas in chats, and solve some games together to make the general common quest evolve.
Presentation of "Banja" on line
A genuine entertainment platform, "Banja" on the web is the first connected universal solution integrating:
- an adventure game with an optimistic spirit in screenplay style distributed in monthly episodes,
- arcade games with online scoring,
- personalisation functions,
- communal areas: chat rooms, forums, messenger service,
- an administrable media area for the distribution of music, contests, the editorial follow-up of texts and advertising insertions.
With colour graphics, engaging characters, electronic music, technological ergonomics, "Banja"'s world is intended for a large public of connected young adults, while remaining accessible to the youngsters. The community born around "Banja" appreciates and shares the same moral values: humour, good nature, frankness, mutual aid, and a whole art of living that one can quietly savour in Itland.
Links: http://www.banja.com
Founded in March 1998 by Sébastian Kochman and Bernard Candau, TEAMcHmAn establishes its activities in an overflowing multimedia creativity and organises its growth by following a vision: that of a new type of content, highly creative, interactive, communal, making optimal use of the fascinating possibilities of the Internet to dedicate them to new modes of planetary entertainment. Sébastien Kochman (CEO and General Manager) is the founder, the director and the creative visionary of TEAMcHmAn. A video game fanatic and internet media expert, his ambition is to create advanced funny universes, as interactive they can be, with graphic animations, games, video, music and community.