Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Rez
Tetsuya Mizuguchi
„Rez“, our game is an endorphin machine that releases the essence of trance through futuristic sound and visuals.
„Rez“ has a code name: K-project . K is derived from Wassily Kandinsky, a Russian abstract painter (1866 - 1944). Kandinsky visualized sounds as shapes in his paintings, his concept was that all sounds have their own shapes, colors and motions, We are inspired by this ideal and greatly respect him, yet we aim at a more evolving gaming expression. This is the core of „Rez“.
Players shoot digital enemies to release the enemy s frequency. These essence sounds are multiplied upon themselves to create rhythm, and rhythm changes the graphics of the game itself. All of this amplifies the players groove into creating original music.
By engaging in combat in „Rez“ s visually arresting environments, players will feel the ecstasy of intertwined color, form, movement and sound. The more one plays, the more the illusion surrounds and envelopes the senses, as one learns to control the music and the very shape of these worlds.
Our goal is to create a sense of trance beyond that provided at clubs and parties. It is an individual journey into the soul essence of trance, transmitted by this „Rez“ device
Our goal is for trance to immerse you.
„Rez“ is a message that will totally go beyond existing game experiences.
Tetsuya Mizuguchi (J), born 1965 in Hokkaido, joined Sega Enterprises Ltd. in 1990 and has since constantly pioneered new visions in digital interactive entertainment. In 1993 he produced „Megalopolis“. From 1994 to 1998 he produced „Sega Rally Championship“, „Sega Touring Car Championship“, „Sega Rally 2“ and in 1999 he released „Space Channel 5“ for Dreamcast. Since July 2000 his R&D section has been established as the separate company “United Game Artists”.