Prix
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Particles
Motoi Ishibashi,
Daito Manabe
_Particles_ is an illumination installation of seemingly floating lights that create a fantastic after-image. The work centers around an organically spiral-shaped rail construction with a number of balls with built-in LEDs rolling along it while blinking at different intervals, resulting in spatial drawings of light particles in all kinds of shapes. The illumination’s three-dimensional design, achieved through a fusion of the rail construction’s characteristic features and communication control technology, takes on various appearances depending on the viewer’s position.
One after another, balls with a built-in LED pass through the rail’s “8-spiral shape.” We see this phenomenon as “light particles floating around”, because the balls radiate at various timings.
The position of each ball is determined by 17 control points on the rail. Whenever a ball passes through one of them its positional information is transmitted via a built-in infrared sensor. While the ball is traveling between control points its position is calculated based on its average speed. The data to regulate the balls’ luminescence is divided by the control-point segments and switched whenever a ball passes a control point.
The audiences can select a shape from several patterns floating in aerial space using the display’s interface.
The activation of the virtual balls on the screen is determined by the time at which a ball passes through a check point on the rail and the speed, which is calculated by using average speed values.
The sound is generated from the ball positions and the information from the LED flash pattern and is played through eight-channel speakers.
Links: http://particles.ycam.jp/en/index.html
One after another, balls with a built-in LED pass through the rail’s “8-spiral shape.” We see this phenomenon as “light particles floating around”, because the balls radiate at various timings.
The position of each ball is determined by 17 control points on the rail. Whenever a ball passes through one of them its positional information is transmitted via a built-in infrared sensor. While the ball is traveling between control points its position is calculated based on its average speed. The data to regulate the balls’ luminescence is divided by the control-point segments and switched whenever a ball passes a control point.
The audiences can select a shape from several patterns floating in aerial space using the display’s interface.
The activation of the virtual balls on the screen is determined by the time at which a ball passes through a check point on the rail and the speed, which is calculated by using average speed values.
The sound is generated from the ball positions and the information from the LED flash pattern and is played through eight-channel speakers.
Links: http://particles.ycam.jp/en/index.html
Planning and software development: Daito Manabe (4nchor5 La6, Rhizomatiks)
System design and hardware development: Motoi Ishibashi (4nchor5 La6, Rhizomatiks, DGN)
Rail structure design and production: Seiichi Saito (Rhizomatiks) and Youichi Sakamoto (Rhizomatiks)
Ball design and development: Tomoaki Yanagisawa (4nchor5 La6)
Lift structure design and production: Yukio Akiba (Gadget)
Graphic design: Hiroyasu Kimura (Rhizomatiks) and Megumi Shima (Rhizomatiks)
Document video filming and editing: Muryo Homma (Rhizomatiks)
Planning support: Ichiro Kojima (Rhizomatiks)
Onsite support: Kanta Horio (4nchor5 La6)
Production support:Kensuke Fujishiro (Rhizomatiks)
Special thanks : MIKIKO and poko
Technical support: YCAM InterLab
Cooperation: Yamaguchi Center for Arts and Media (YCAM)
Supported by Yamaguchi Center for Arts and Media (YCAM)
System design and hardware development: Motoi Ishibashi (4nchor5 La6, Rhizomatiks, DGN)
Rail structure design and production: Seiichi Saito (Rhizomatiks) and Youichi Sakamoto (Rhizomatiks)
Ball design and development: Tomoaki Yanagisawa (4nchor5 La6)
Lift structure design and production: Yukio Akiba (Gadget)
Graphic design: Hiroyasu Kimura (Rhizomatiks) and Megumi Shima (Rhizomatiks)
Document video filming and editing: Muryo Homma (Rhizomatiks)
Planning support: Ichiro Kojima (Rhizomatiks)
Onsite support: Kanta Horio (4nchor5 La6)
Production support:Kensuke Fujishiro (Rhizomatiks)
Special thanks : MIKIKO and poko
Technical support: YCAM InterLab
Cooperation: Yamaguchi Center for Arts and Media (YCAM)
Supported by Yamaguchi Center for Arts and Media (YCAM)
Motoi Ishibashi (JP), born 1975, studied control system engineering at the Tokyo Institute of Technology followed by mechanical engineering and image processing engineering at the International Academy of Media Arts and Science in Gifu (JP). Currently pursuing new artistic methods in embracing the visual environment as well as devising engineering solutions for art production and public interactive spaces. Began geek’s labratory “4nchor5 la6” with Daito Manabe in 2008.
Daito Manabe (JP) is an artist, programmer and sound designer. Working across different fields including art, design and research, Manabe has approached and redefined existing media and technologies from their own unique angles. Instead of using technologies to achieve an ever “higher-resolution” illusionistic reality, his works aim at rediscovering the beauty of transient events through careful observations and exploration of the basic properties of body, computer and computer programming.