Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
unnamed soundsculpture
Daniel Franke,
Cedric Kiefer
The basic idea of the project _unnamed soundsculpture_ is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a Berlin-based dancer to interpret a musical piece—Kreukeltape by Machinefabriek—as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3D point cloud), which made it possible to use the collected data throughout the rest of the process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations on the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field where a simple modification of the random seed can constantly create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.
Links: https://vimeo.com/38840688
Links: https://vimeo.com/38840688
Dancer: Laura Keil und Music: Machinefabriek "Kreukeltape"
www.onformative.com / www.daniel-franke.com
www.onformative.com / www.daniel-franke.com
**Daniel Franke** (DE) works as an artist, designer and music video director. His works challenge the restrictions of conventional spatial frameworks and concepts: digital simulations should no longer be limited to an on-screen-display; instead the digital might be imagined as transferable into real space and thus extend perceptions of “the real”. As a graduate of the Berlin University of the Arts he is currently preparing his main NaFoeG (Junior Scholars Support Program) work with Prof. Alberto de Campo. He is also member of the artist collective ChopChop. **Cedric Kiefer** (DE) studies in communication design at the University of Karlsruhe and Potsdam University of Applied Arts. He teaches generative design and processing at the Hildesheim University of Applied Sciences and Arts, Wiesbaden University of Applied Arts and Mainz University of Applied Arts. He is an author for _Weave_ magazine.