Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
KIDS
Michael Frei,
Mario von Rickenbach
*KIDS* is a game of crowds. The project consists of a short film, an interactive animation, and an art installation.
How do we define ourselves when we are all equal? Who is steering the crowd? What if it is heading in the wrong direction? Where does the individual end and the group begin? What is done by choice, and what under duress?
*KIDS* was made using traditional 2D hand-drawn line animation in black and white. The animation was assembled, composited, and choreographed using a game engine with a custom-made animation system in conjunction with physics simulations. The characters in a crowd behave much like matter: They attract and repel, lead and follow, grow and shrink, align and separate. They are purely defined by how they relate to one other–without giving them distinguishable features.
*KIDS* is the second collaboration of filmmaker Michael Frei and game designer Mario von Rickenbach after their project *PLUG & PLAY*. The project is co-produced by Playables, SRG SSR, and Arte. The app is published by Double Fine Presents for mobile devices and computers.
Links: https://playkids.ch/, https://vimeo.com/331766057
How do we define ourselves when we are all equal? Who is steering the crowd? What if it is heading in the wrong direction? Where does the individual end and the group begin? What is done by choice, and what under duress?
*KIDS* was made using traditional 2D hand-drawn line animation in black and white. The animation was assembled, composited, and choreographed using a game engine with a custom-made animation system in conjunction with physics simulations. The characters in a crowd behave much like matter: They attract and repel, lead and follow, grow and shrink, align and separate. They are purely defined by how they relate to one other–without giving them distinguishable features.
*KIDS* is the second collaboration of filmmaker Michael Frei and game designer Mario von Rickenbach after their project *PLUG & PLAY*. The project is co-produced by Playables, SRG SSR, and Arte. The app is published by Double Fine Presents for mobile devices and computers.
Links: https://playkids.ch/, https://vimeo.com/331766057
Written by: Michael Frei, Mario von Rickenbach
Director: Michael Frei
Animation: Michael Frei, Martine Ulmer, Anaïs Voirol
Code: Mario von Rickenbach, Raphaël Munoz
Music: Olav Lervik, Riga Cathedral Boys Choir
Sound design: Masumi Takino
Sound mix: Thomas Gassmann
Production: Playables
Co-Production: SRF / SRG SSR, ARTE
Director: Michael Frei
Animation: Michael Frei, Martine Ulmer, Anaïs Voirol
Code: Mario von Rickenbach, Raphaël Munoz
Music: Olav Lervik, Riga Cathedral Boys Choir
Sound design: Masumi Takino
Sound mix: Thomas Gassmann
Production: Playables
Co-Production: SRF / SRG SSR, ARTE
Michael Frei (CH). Born in Switzerland in 1987, he is a filmmaker and artist based in Zurich. He studied animation at the Lucerne University of Applied Sciences and Arts and at the Estonian Academy of Art in Tallinn. His Films *Not About Us* and *Plug & Play* received numerous awards all over the world. He was invited as ‘Animation Artist in Residence Tokyo’ in 2014. His interactive project *Plug & Play* became an internet phenomenon. Funny. He recently co-founded Playables, a production company for peculiar projects based in Zurich.
Mario von Rickenbach (CH) is a designer and creative technologist based in an obscure country called Switzerland. He’s a generalist with experience in game design, programming, graphic design, and animation, and is interested in working at the intersection of design, art and technology.
Mario von Rickenbach (CH) is a designer and creative technologist based in an obscure country called Switzerland. He’s a generalist with experience in game design, programming, graphic design, and animation, and is interested in working at the intersection of design, art and technology.