Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
eggshell
Case Jernigan
The panic attack lasted for two days. It woke me up in the night and I said, "My heart is exploding." I started working on 'eggshell' to know myself better. This stop-motion animation is composed of paper cutouts, paint gestures on plastic, digital manipulation and sculptures made from cereal boxes.
My work is about compartmentalization, about being an artist or dreamer amid the rigid formal tenets of churches and schools. I make imagery from anxious childhood moments. Feeling scared at night, covers pulled overhead. Trapped between powerful authority figures and propelled down an accepted path of behavior and belief. I make artwork about bullies, hero worship, religious fervor, and yearning.
This piece is a study in rhythm and disparity. I composed the music and made the artwork at the same time, so that the sequences inform and play off of each other. I used contrasting techniques, like flat figures on dimensional grounds, and brushstrokes over hard edged figures to break up the space as often as possible. I wanted the project to be grounded in reality, but to float in and out of reality by using the language of dreams.
My work is about compartmentalization, about being an artist or dreamer amid the rigid formal tenets of churches and schools. I make imagery from anxious childhood moments. Feeling scared at night, covers pulled overhead. Trapped between powerful authority figures and propelled down an accepted path of behavior and belief. I make artwork about bullies, hero worship, religious fervor, and yearning.
This piece is a study in rhythm and disparity. I composed the music and made the artwork at the same time, so that the sequences inform and play off of each other. I used contrasting techniques, like flat figures on dimensional grounds, and brushstrokes over hard edged figures to break up the space as often as possible. I wanted the project to be grounded in reality, but to float in and out of reality by using the language of dreams.