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ARS ELECTRONICA ARCHIVE - PRIX

The Prix Ars Electronica Showcase is a collection where all the artist submissions for the Prix since 1987 can be searched and viewed. The winning projects are documented with extensive information and audio-visual media. ALL other submissions are displayed with a basic metadata in list form.

Digital Communities Anerkennung - Honorary Mention 2020

STEAM physical education program

https://youtu.be/6tI8sX-lIsU
Original: STEAM EP gaming disorder - Video (STEAM_EP_gaming_disorder.mp4) | 1920 * 816px | 0:04:49.322367 | 281.1 MB
Original: STEAM Physical education program - Credits: KAWAGUCHI FILM OFFICE (STEAM_Physical_education_programKAWAGUCHI_FILM_OFFICE_01.tif) | 1908 * 1908px | 8.9 MB
Original: STEAM Physical education program - Credits: KAWAGUCHI FILM OFFICE (STEAM_Physical_education_programKAWAGUCHI_FILM_OFFICE_03.tif) | 1800 * 1800px | 7.0 MB
Original: STEAM Physical education program - Credits: Takashi Terada (STEAM_Physical_education_programTakashiTerada_02.tif) | None * Nonepx | 20.1 MB
Original: STEAM Physical education program - Credits: KAWAGUCHI FILM OFFICE (STEAM_Physical_education_programKAWAGUCHI_FILM_OFFICE_04.tif) | 1917 * 1917px | 8.3 MB
Original: STEAM Physical education program - Credits: KAWAGUCHI FILM OFFICE (STEAM_Physical_education_programKAWAGUCHI_FILM_OFFICE_02.tif) | 1918 * 1918px | 7.8 MB
Original: STEAM Physical education program - Credits: KAWAGUCHI FILM OFFICE (STEAM_Physical_education_programKAWAGUCHI_FILM_OFFICE_05.tif) | 1917 * 1917px | 8.9 MB
Original: STEAM Physical education program - Credits: Takashi Terada (STEAM_Physical_education_programTakashiTerada.tif) | 1500 * 1500px | 6.5 MB
    STEAM physical education program is an educational program that enables users to learn the fusion of physicality and digital through recreation. It is an educational program that focuses on 3D modeling and 3D printer studies using flying discs.

    In Japan, children's physical strength and athletic ability have dropped significantly due to increasing screen time on smartphones. Children seem to be being played by the digital.

    Terada developed this STEAM education program out of concern about gaming disorders and the resulting lack of real communication and exercise. The program was designed with a focus on creating constant communication (3D modeling).

    The reason why the developer and 3D modeler Takashi Terada decided to feature flying discs as the subject is due to the fact that he is a flying disc player himself and he has the ability to teach unique throwing techniques, tricks, as well as creative ways to play the game. And children can utilize digital technology and physically play at the same time.

    Elementary school children are in the phase of developing their space perception, imagination, and physical senses using their bodies, rather than the minds. Takashi Terada recognized the importance of feeling rather than thinking, and wanted the students to experience how a simple object like a flying disc can fly in different ways depending on its form, by making their own flying discs using 3D modeling and 3D printers.

    Terada convinced the public elementary school in his small town to incorporate the digital fabrication class into their integrated studies program. The program is also designed to link with environmental issues e.g. related to cedar trees in Japan's mountainous areas. In Japan, heavy rains caused by global climate change have led to many landslides and deaths. Students learn about such problems in their classes and about ways to use thinned wood by carving design patterns with laser cutters. The use of thinned wood contributes to the thinning of Japanese cedar trees, thus supporting optimal tree growth and preventing landslide damage. The 3D printed flying discs are plastic. The environmental issue of how to properly dispose of or reuse the plastic is also under consideration for the future of this educational program.

    Links: https://youtu.be/6tI8sX-lIsU
    Planning, direction: Takashi Terada (Terada 3D Works)
    Video: Kawaguchi Film Office
    With support from: Jinryou Elementary School, Kamiyama-cho (The town of Kamiyama), NPO Green Valley Inc.
    STEAM physical education program was developed by Japanese 3D modeler Takashi Terada and enables users to experience the fusion of physicality and the digital through recreation. In Japan, children's physical strength and athletic ability have significantly decreased due to the increase in screen time on smartphones. Children seem to be being played by the digital. Terada developed this STEAM physical education program out of concern about gaming disorders and the resulting lack of real communication and exercise. He negotiated with the principal of the elementary school in the small town that he lives in, and began teaching this special class there.
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