Prix

The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica. 

Computer Animation Anerkennung - Honorary Mention 2021

Frame Wave

MSHR
Frame Wave is a composition that unfolds through the exploration of the observer. The piece is made up of a computer music system inside a virtual reality environment, inside a physical installation, forming a nesting loop. The system is woven between virtual and physical dimensions, both of which are in feedback with the visitor’s presence.

Visitors to the installation may wear a VR headset to traverse a virtual environment that is overlaid onto the physical one. As the visitor explores the zone, their movements collide with embedded triggers that activate mutations to the virtual space as well as the live generative music and light system in the physical room. Through this interaction, the VR user takes on the role of the performer of a generative sound and light composition as they navigate the sculptural environment, while the other visitors in the installation become an audience.

Tapestries on the walls and floor are formalized flow charts that serve as graphic scores for the interactive music system and as a blueprint for the virtual sculpture installation. The shapes in these diagrams each represent functional elements in the system such as the VR user, randomization triggers, sound producing units, modulators, and the speakers. The lines connecting these symbolic nodes represent causal relationships and signal flow in the generative system. In the virtual space, MSHR's sculptural forms rise up out of the 2D floor graphics, projecting the diagrams into three dimensional space for the VR user.

There are red, green, blue, and white LED bulbs arranged on the ceiling that turn on and off in relation to the volume, frequency, and channel of incoming sound—the resulting RGBW flickering animates the RGBW graphics on the floor and wall prints, allowing the events in the virtual space to cause ripples in the physical one.

Links: http://mshr.info/FrameWave, http://mshr.info/MSHRnestedScapesSeries.html, https://vimeo.com/398411966, http://mshr.info
With support from Calm & Punk Gallery, Tokyo
MSHR (US) is the art collective of Birch Cooper and Brenna Murphy, formed in 2011. The duo collaboratively builds and explores sculptural electronic systems that take form as audiovisual compositions, performances and installations. MSHR's name is a modular acronym designed to hold varied ideas over time. Their practice is a self-transforming cybernetic entity with its outputs patched into its inputs, the resulting emergent form serving as its navigational system.