Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Promesa
Julián Palacios
“The reality of it is... we went back and forth for twenty years, with everything, the family... until the both of us grew too old. You see, if it had been for me, I'd be returning anew! It's like a chasm, something that attracts me, you know?”
Promesa is a contemplative and slow videogame where you wander through dreams, memories, and fantasies, exploring the images that emerge when you listen to someone dear who is trying to remember their past. From memories of homes and streets to surreal visions of imaginary places, past and present blend together, forming a stream of images that are both personal and shared. Promesa is a contemplative experience about what happens when we’re left dreaming of the things we haven’t lived firsthand.
Promesa is a personal project that was self-funded and developed independently over the course of 4 years. Coming from a family of South American immigrants, the project was born after a conversation I had with my grandfather, in which I realized that despite living far away from each other we were still connected and intertwined in an underground stream of shared feelings and images: family dreams and hopes, memories of places and of past moments, fantasies of “what could have been”, fears. Our shared identity.
Promesa explores the medium of videogames in its ability to connect us with memory through the immersion in digital environments. The personal relationship we have with the interactive computer image creates a bridge between our presence inside the game and our presence in the real world. What we see makes us remember places we've been in our life, and, furthermore, these memories help us feel more immersed in the image.
Links: https://www.julian-pg.com/promesa.html, https://www.youtube.com/watch?v=AfZW6xCbMRM, https://www.youtube.com/watch?v=nWnAr24iNug
Promesa is a contemplative and slow videogame where you wander through dreams, memories, and fantasies, exploring the images that emerge when you listen to someone dear who is trying to remember their past. From memories of homes and streets to surreal visions of imaginary places, past and present blend together, forming a stream of images that are both personal and shared. Promesa is a contemplative experience about what happens when we’re left dreaming of the things we haven’t lived firsthand.
Promesa is a personal project that was self-funded and developed independently over the course of 4 years. Coming from a family of South American immigrants, the project was born after a conversation I had with my grandfather, in which I realized that despite living far away from each other we were still connected and intertwined in an underground stream of shared feelings and images: family dreams and hopes, memories of places and of past moments, fantasies of “what could have been”, fears. Our shared identity.
Promesa explores the medium of videogames in its ability to connect us with memory through the immersion in digital environments. The personal relationship we have with the interactive computer image creates a bridge between our presence inside the game and our presence in the real world. What we see makes us remember places we've been in our life, and, furthermore, these memories help us feel more immersed in the image.
Links: https://www.julian-pg.com/promesa.html, https://www.youtube.com/watch?v=AfZW6xCbMRM, https://www.youtube.com/watch?v=nWnAr24iNug
Visuals, design and development: Julián Palacios
Soundtrack: Domiziano Maselli
Additional 3D artist: Andrea Cedraro
Animation: Martín Palacios
Soundtrack: Domiziano Maselli
Additional 3D artist: Andrea Cedraro
Animation: Martín Palacios
Julián Palacios (IT) is a multimedia artist who creates experimental videogames.
His work focuses on the spatial and contemplative aspect of the videogame image as a way to connect with memories.
His work focuses on the spatial and contemplative aspect of the videogame image as a way to connect with memories.