Prix

The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica. 

Klasse! Lernen Klasse! Lernen. Anerkennung - Honorary Mention 2023

Gamification – Motivation zu Lernen

Mittelschule Kematen
The aim of the project is to create a learning app that will accompany regular lessons throughout the year and introduce playful elements – keyword "gamification".

On the one hand, the app should motivate students to engage with the subject matter on a daily basis (for a short period of time) outside of school hours. On the other hand, it should ensure that the motivation to complete work within the framework of regular lessons increases. “Gamification" gives work assignments a new aspect, since completing the assignments is achieved while enjoying many small interim goals and successes. For example, after only a short time, a new piece of clothing can be purchased for the avatar, a new skill can be learned, or a new area can be unlocked. Additionally, the app allows students to acquire "skills" that affect real life – such as changing seats, extending the deadline for hand-ins, or even silencing other people.

These skills and many other aspects of the app were co-designed or entirely created by the students themselves, which in turn leads to a more immersive experience of co-determination.
Mittelschule Kematen

Schulgruppe 1a, 4a, 4c

Unterrichtsfach: Unverbindliche Übung Robotik

Lehrperson: Matthias Erhart
Students from different grades and in different subjects contributed to the project development according to their age. Contributions were made in the subjects of digital literacy, computer science, mathematics and visual education. The students created plans, drawings, system tests, raw data tables, game concepts, naming and much more.

Matthias Erhart has been teaching computer science since the beginning of his teaching career, although he does not have a teaching certificate in the subject. Nevertheless, his fascination with the digital domain has motivated him to steadily expand his knowledge and skills in this area over the years. App development in particular represents an expansion of his area of interest.