Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Le Miroir
Le Miroir is an experimental film exploring the fragmentation of identity through dreamlike mental landscapes shaped by perception, memory, and contemporary image cultures. The film stages my own virtual double, a MetaHuman generated from my physical appearance with whom I interact throughout a shifting psychological landscape. Simultaneously actress, avatar, and projection, I confront an unstable version of myself suspended between embodiment and simulation.
Structured around figures inspired by psychoanalytic archetypes such as the Ego, the Superego, the Id, and the Self, the film unfolds as an introspective journey through evolving perceptual spaces. At the center of this mental architecture, a luminous prism diffuses a hypnotic flow that alters perception, bends time, and blurs the boundaries between reality and imagination.
The project combines real time 3D animation, motion capture, photogrammetry, miniature physical sets, and filmed sequences. By integrating captured bodies into digitally reconstructed environments, the film creates a constant oscillation between material presence and synthetic space. Rather than opposing analog and digital media, Le Miroir explores their coexistence within contemporary regimes of perception.
The soundtrack combines synthesizers, electroacoustic composition, and spatial sound design to create an immersive sensory environment accompanying this psychological traversal. Through this hybrid language between experimental cinema, installation, and simulation, the film examines how technological systems reshape subjectivity, memory, and self-perception.
Links: https://www.camillesauer.com/en/post/le-miroir-1, https://vimeo.com/1102573272/f930804bb1?fl=ip&fe=ec
A film by Camille Sauer
Director, screenplay, 3D artist, actress, sound composition: Camille Sauer
Director of photography, color grading: Guillaume Delsert
Color grading: Elliot Eugénie
Graphic design: Aurélien Binauld
Sound engineer: Pauline Guiffard
Sound editing and mixing: Tom Nollet
Assistant cinematographer: Alicia Warin
Assistant director: Hugo Dumesnil
Production manager: Estelle Benazet
Singer: Léa Addou
Studio recording: Antoine Sugita
Chief lighting technician: Maurine Thiebaut
Script supervisor: Maelys Dixneuf
Sound recording: Ethan Descarpentries
With support from: Le Fresnoy – Studio national des arts contemporains (France), with production support. Funded by the French Ministry of Culture, the Région Hauts-de-France and the City of Tourcoing. Technical equipment co-financed by the European Regional Development Fund (FEDER).
Camille Sauer (FR) is a visual artist, filmmaker, and composer whose work explores the intersection of sound, cinema, installation, and digital simulation. Combining analog processes, real-time technologies, and immersive environments, she investigates perception, subjectivity, and technological ecologies. A student at Le Fresnoy and a graduate of the École des Beaux-Arts de Paris, she is currently pursuing a PhD on the “Techno-Sensitive Organism” between Le Fresnoy and the University of Lille.
Le Miroir is a compelling experimental animated film that explores identity through the encounter between a physical body and its digital double. Using a MetaHuman avatar derived from the artist’s own likeness and animated through motion capture, Camille Sauer stages a dialogue between embodied presence and algorithmic reconstruction through an introspective journey. Its strength lies in the integration of embodied and computational systems to produce fluid, shifting environments where scale, space, and perception are continuously transformed. It foregrounds animation as a performative and spatial practice, merging performative cinema with real-time animation while critically engaging contemporary relationships to self-image, digital doubles, and consciousness.