Prix
The Prix Ars Electronica Archive is a collection enabling search and viewing of all the submissions since 1987. The award-winning projects are documented with catalogue texts and audio-visual media. All other submissions can be searched by title/artist and displayed with year, category in list form. Please cite the credits (artwork name, artist and photographer) and only use the materials if your article is related to Ars Electronica.
Gossip
Charles A. Csuri
In his works, Charles A. Csuri is trying to combine cultural history and computer technology. For him a dichotomy between art and science does not exist.
Science continues to uncover new levels of knowledge about the origins of the universe which only deepen the mystery of human existence. There are underlying forces of nature that shape our mythology and our beliefs. The problem for me as an artist is one of integration or synthesis, of a broad range of cultural values. In my art I try to present aspects of human experience in the context of the primeval forces that influence the mystery and magic of the universe. Basically, my role as an artist is to find new ways to use our cultural history, through my experience of computer technology. My approach with the computer leads to some failures, but it is also a wonderful opportunity for the discovery of a reality which represents human values and concerns.
The computer is a doorway into a special universe of possibilities, dreams and realities, revealing a new way of thinking about the creative process. The computer liberates me from physical realities and offers me greater freedom of expression than traditional media. My aesthetic involves the use of specialsoftware-tools, procedures and algorithms that set the constraints and context in which I express myself. For me, there is no dichotomy between art and science. It is my use of such algorithms and the analysis of three dimensional parameter space, which is the pathway to the emotional content in my work. I exploit the fact that computers can deal with incredible complexity, providing me with new options to produce art.
After twenty-five years, the computer is finally my visual instrument, which, as I play it, produces art. My concern is to create a meaningful structure revealing aesthetic content. The art must speak to the non-cognitive perceptions of humanity. There must be a shared human experience that reaches the core of our being – some kind of universality using generalised symbols and icons. The computer is a means to an end and this shared human experience involves myth, magic, humour, and at times even the brutal reality of suffering, pain and fear.The challenge is to use computer technology to feed our human spirituality. (Charles A. Csuri)
Technical background:
Gossip, 1990
Hw: Sun Workstation
Sw: Custom Software
Magician, 1990
Hw: Sun Workstation
Sw: Custom Software
The Creator, 1990
Hw: Sun Workstation
Sw: Custom Software
Science continues to uncover new levels of knowledge about the origins of the universe which only deepen the mystery of human existence. There are underlying forces of nature that shape our mythology and our beliefs. The problem for me as an artist is one of integration or synthesis, of a broad range of cultural values. In my art I try to present aspects of human experience in the context of the primeval forces that influence the mystery and magic of the universe. Basically, my role as an artist is to find new ways to use our cultural history, through my experience of computer technology. My approach with the computer leads to some failures, but it is also a wonderful opportunity for the discovery of a reality which represents human values and concerns.
The computer is a doorway into a special universe of possibilities, dreams and realities, revealing a new way of thinking about the creative process. The computer liberates me from physical realities and offers me greater freedom of expression than traditional media. My aesthetic involves the use of specialsoftware-tools, procedures and algorithms that set the constraints and context in which I express myself. For me, there is no dichotomy between art and science. It is my use of such algorithms and the analysis of three dimensional parameter space, which is the pathway to the emotional content in my work. I exploit the fact that computers can deal with incredible complexity, providing me with new options to produce art.
After twenty-five years, the computer is finally my visual instrument, which, as I play it, produces art. My concern is to create a meaningful structure revealing aesthetic content. The art must speak to the non-cognitive perceptions of humanity. There must be a shared human experience that reaches the core of our being – some kind of universality using generalised symbols and icons. The computer is a means to an end and this shared human experience involves myth, magic, humour, and at times even the brutal reality of suffering, pain and fear.The challenge is to use computer technology to feed our human spirituality. (Charles A. Csuri)
Technical background:
Gossip, 1990
Hw: Sun Workstation
Sw: Custom Software
Magician, 1990
Hw: Sun Workstation
Sw: Custom Software
The Creator, 1990
Hw: Sun Workstation
Sw: Custom Software
Charles A. Csuri is an artist and computer graphics pioneer and Professor at The Ohio State University. He exhibited his paintings in New York City from 1955–1965. In 1965, he experimented with computer graphics technology and he began creating computer animated films. The 4th International Experimental Film Festival, Brussels, Belgium, 1967, awarded him the prize for animation. His work was highlighted in the exhibition Cybernetic Serendipity held at The Institute for Contemporary Art, London, England, 1968. New York 's Museum of Modern Art purchased the film “Hummingbird”. He received television coverage involving interviews about his work in Sweden, England, France, Italy, Spain, Holland, Japan and Germany.
With support from the National Science Foundation, the Navy and the A ir Force Office of Scientific Research, he has directed basic research in computer graphics for the past 25 years, involving 15 major projects. He received the Distinguished Research Award from The Ohio State University in 1983. Csuri was the keynote speaker at Nicograph, Tokyo, Japan, 1984, an international computer graphics conference. He cofounded Cranston/Csuri Productions, which produced animation for all three major U.S. television networks, commercial clients and “The Living Body”; a series of 24 television programs distributed worldwide. Time Magazine, Newsweek and Business Week had stories about his work. He has received coverage in at least 75 magazines and books since 1967.
As the director of the University's Advanced Computing Center for the Arts and Design (ACCAD), he has provided a conceptual framework for new directions in art. Csuri has developed an experimental program of graduate study for artists and animators at Ohio State University, attracting worldwide interest. He exhibited at the 42nd Biennale de Venezia, Venice, Italy, 1986. Csuri won a major award for one of his artworks in Ars Electronica, 1989. The January 1990 issue of the IEEE Computer Graphics and Applications, an international journal on computer graphics, has examples of his artwork and an interview.
With support from the National Science Foundation, the Navy and the A ir Force Office of Scientific Research, he has directed basic research in computer graphics for the past 25 years, involving 15 major projects. He received the Distinguished Research Award from The Ohio State University in 1983. Csuri was the keynote speaker at Nicograph, Tokyo, Japan, 1984, an international computer graphics conference. He cofounded Cranston/Csuri Productions, which produced animation for all three major U.S. television networks, commercial clients and “The Living Body”; a series of 24 television programs distributed worldwide. Time Magazine, Newsweek and Business Week had stories about his work. He has received coverage in at least 75 magazines and books since 1967.
As the director of the University's Advanced Computing Center for the Arts and Design (ACCAD), he has provided a conceptual framework for new directions in art. Csuri has developed an experimental program of graduate study for artists and animators at Ohio State University, attracting worldwide interest. He exhibited at the 42nd Biennale de Venezia, Venice, Italy, 1986. Csuri won a major award for one of his artworks in Ars Electronica, 1989. The January 1990 issue of the IEEE Computer Graphics and Applications, an international journal on computer graphics, has examples of his artwork and an interview.